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This question was closed Feb 24, 2014 at 08:37 AM by KiraSensei for the following reason:

The question is answered, right answer was accepted

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Question by KiraSensei · Jan 10, 2014 at 09:16 AM · androidperformanceoptimization

Performance optimization

Hello,

I'm trying to find the best way to do my android game. There are a big number of levels, but each level contains 3D models that are low in polygons (from about 1000 to 3000 max).

So I was wondering if it's better (mostly in speed)to separate them in different scenes (so I'll have about a hundred scenes), or make a big scene that contains every 3D models, and only hide/show the ones I need.

I saw this link and read it carefully but didn't find what I wanted.

Any advice ?

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Answer by Ebil · Jan 10, 2014 at 02:41 PM

If it works for your game, creating different scenes ("levels") for your game is the best, because Not everything is loaded in one scene => Less to do for android in the current scene.

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avatar image KiraSensei · Jan 10, 2014 at 03:20 PM 0
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But this means a little load at every scene, ins$$anonymous$$d of a big load at the beginning. What I was asking myself is if loading a scene is heavy. From what I read in the link I posted, it is. So maybe it is not worth it ...

avatar image Ebil · Jan 11, 2014 at 04:40 PM 0
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Well you have to decide - you want a big scene where you reach maybe a limit of a device, or several small scenes which would be saver to use.

avatar image Doeko · Jan 11, 2014 at 04:44 PM 1
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Having multiple smaller scenes is better in general in terms of speed but not in terms of immersion. Unless your game is an open-world game like GTA V (but I have to say that game has a huge initial load time which is very off-putting imo).

It is your choice ultimately what is more important to your game.

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