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How do I stop Unity forcing my texture size to 4096
We've added some new textures to our project but Unity keeps forcing the Max Size to 4096 regardless of what we set in the inspector or in the meta file.
It isn't happening for all our textures, just a few that have been imported recently.
Has anybody seen this before? Is there a global setting I'm missing?
You can also write a Post-Processor script that will configure your settings as you require.
http://docs.unity3d.com/Documentation/ScriptReference/AssetPostprocessor.html
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