Question by
WayOfTheQuay · Feb 23, 2020 at 02:34 AM ·
scripting probleminputjoystick
Input.AnyKey for gamepads?
I'm trying to make my game reset to scene 1 if there isn't any input for a set amount of time, but Input.AnyKey doesn't take gamepad inputs into account. Is there a workaround other than parsing for specific button inputs? I'm using the old input manager since I can't for the life of me figure out the new one, and this is the one I understand Any help?
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