Question by 
               WayOfTheQuay · Feb 23, 2020 at 02:34 AM · 
                scripting probleminputjoystick  
              
 
              Input.AnyKey for gamepads?
I'm trying to make my game reset to scene 1 if there isn't any input for a set amount of time, but Input.AnyKey doesn't take gamepad inputs into account. Is there a workaround other than parsing for specific button inputs? I'm using the old input manager since I can't for the life of me figure out the new one, and this is the one I understand Any help?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                