Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GrafSpee · Aug 09, 2018 at 03:35 AM · renderingbuild and run

Objects are leaving trace marks

Good day to you all,

I just tried to build my game into 3 different android devices. 2 of which had a problem. The moving objects are leaving marks on the screen and making my game unplayable. I am not sure what to do to prevent this. I've been searching the internet but so far I haven't found any solution. Do you guys have any idea on what my problem is because in the Unity Player and in 1 device it works fine? alt text

alt text

projectballscrnshotinandroid.jpg (110.9 kB)
projectballscrnshotinunity.png (145.8 kB)
Comment
Add comment · Show 15
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JVene · Aug 09, 2018 at 03:49 AM 0
Share

It seems clear that there's a difference in the GPU's involved, but without knowing how the green/$$anonymous$$l region is drawn, I have no way to suggest much of anything. It is a poor joke to say the effect you're seeing actually takes some effort to achieve, when it's intentional. It may also help to know what devices are involved, or at least the GPU's on them.

avatar image GrafSpee JVene · Aug 09, 2018 at 04:09 AM 0
Share

Thanks for the comment, The Devices and GPUs are; A57 Oppo Quadcomm Adreno 505, ASUS Z00UD Qualcomm Adreno ™ 405, Huwawei GR5 and AR$$anonymous$$ $$anonymous$$ali-T830 $$anonymous$$P2 900$$anonymous$$hz

avatar image JVene GrafSpee · Aug 09, 2018 at 04:24 AM 0
Share

Good, now, how is the geen/$$anonymous$$l area drawn? Is it an effect, a mesh, what?

Show more comments
avatar image Piyush_Pandey · Aug 09, 2018 at 06:07 AM 1
Share

Well the question can't give me a complete info, but if you are using different camera to render the ball and the red area and the camera component has Clear Flags to Don't Clear this happens. This is because you first camera renders something and then when you second camera renders above it, it cannot clear the previous camera's drawing

avatar image GrafSpee Piyush_Pandey · Aug 09, 2018 at 06:11 AM 0
Share

Please, ask away what ever information you think will be relevant because I am not sure what will be. Then I will happily give you an answer. Regarding the camera I only have one though but I do have my camera at Don't Clear. Shall I change it? If so, to what?

avatar image Piyush_Pandey GrafSpee · Aug 13, 2018 at 06:42 AM 0
Share

Sorry for late reply. I think you got the solution and that is great,

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by GrafSpee · Aug 09, 2018 at 08:43 AM

Credits to Plyush_Pandey, I set the Clear Flags to Depth and it's now working perfectly fine on one previously not working device. (I haven't tested the other devices but I'm pretty sure it will do the same job). Thumbs up to you buddy! :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Piyush_Pandey · Aug 13, 2018 at 06:41 AM 0
Share

Happy to help!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

97 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Lighting is not working after building for PC. 0 Answers

Rendering 1 million cubelets ?? Is it even possible ? 1 Answer

Unity not properly rendering mesh faces 1 Answer

Terrain Handling For Performance Improvement in 2D Game 0 Answers

When building and running, textures are black or invisible. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges