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Objects are leaving trace marks
Good day to you all,
I just tried to build my game into 3 different android devices. 2 of which had a problem. The moving objects are leaving marks on the screen and making my game unplayable. I am not sure what to do to prevent this. I've been searching the internet but so far I haven't found any solution. Do you guys have any idea on what my problem is because in the Unity Player and in 1 device it works fine? 

It seems clear that there's a difference in the GPU's involved, but without knowing how the green/$$anonymous$$l region is drawn, I have no way to suggest much of anything. It is a poor joke to say the effect you're seeing actually takes some effort to achieve, when it's intentional. It may also help to know what devices are involved, or at least the GPU's on them.
Thanks for the comment, The Devices and GPUs are; A57 Oppo Quadcomm Adreno 505, ASUS Z00UD Qualcomm Adreno ™ 405, Huwawei GR5 and AR$$anonymous$$ $$anonymous$$ali-T830 $$anonymous$$P2 900$$anonymous$$hz
Good, now, how is the geen/$$anonymous$$l area drawn? Is it an effect, a mesh, what?
Well the question can't give me a complete info, but if you are using different camera to render the ball and the red area and the camera component has Clear Flags to Don't Clear this happens. This is because you first camera renders something and then when you second camera renders above it, it cannot clear the previous camera's drawing
Please, ask away what ever information you think will be relevant because I am not sure what will be. Then I will happily give you an answer. Regarding the camera I only have one though but I do have my camera at Don't Clear. Shall I change it? If so, to what?
Sorry for late reply. I think you got the solution and that is great,
Answer by GrafSpee · Aug 09, 2018 at 08:43 AM
Credits to Plyush_Pandey, I set the Clear Flags to Depth and it's now working perfectly fine on one previously not working device. (I haven't tested the other devices but I'm pretty sure it will do the same job). Thumbs up to you buddy! :)
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