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Is it possible to use Probuilder inside the gameplay?
Hi all. I'm fairly new to Unity and know how to code with c# but still not an expert.
So I'm just curious if it is possible to use Probuilder during the gameplay (run-time). I searched about it and it seems possible to use probuilder with script in the editor. But is it also possible during the gameplay?
I guess the problem is after build since there won't be any of the probuilder access, but is there any possibilities to do something like this? Like implementing outside program to Unity project and use that when it's called.
Or is there any other way? Develop plug-ins?
Thank you.
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