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Question by gabrielsanches652 · Nov 14, 2018 at 11:54 PM · c#2dprefabprefabs2d-gameplay

why all my prefabs get destroyed whem i destroy one of them,Why all my prefabs get destroyed whem i destroy one of them

I am making a game, and the body has a separate object for the head, i wanted to make the head a weaker point, but whem i clonned my prefab and shooted one of them all the other clones got destroyed;

body: public int VidaTotal; public static int Vida;

 void Start () {
     Vida = VidaTotal;
 }
 
 // Update is called once per frame
 void Update () {
     if(Vida <= 0){
         Destroy(this);

     }
 }

void OnTriggerEnter2D(Collider2D col){ if(col.gameObject.CompareTag("bullet")){ Vida --; Destroy(col.gameObject);

    }

}

Head : void OnTriggerEnter2D(Collider2D col){ if(col.gameObject.CompareTag("bullet")){ Enemy.Vida = - 1; Destroy(col.gameObject);

    },
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Answer by thunderbuns · Nov 15, 2018 at 12:12 AM

Vida is declared as a static variable. Do so means that everytime an objects collides with something all instances of Vida are set to true.

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Answer by arbazgillani · Nov 15, 2018 at 08:55 AM

Remove static from vida. Static is declared and can never have more than one instance. All prefabs are getting the static value. Remove static your issue will be removed.

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