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Question by filler03 · Sep 01, 2011 at 07:47 PM · animationcollisiontriggerrpg

How to make my animated axe collide with tree properly??

I have been trying everything I can think of to make this work properly.. I'v tried using triggers and colliders in different ways, i'v tried adding a mesh that is a child of the axe with the mesh renderer turned off to be used for the collision, none of these things seem to work just right. I can get it to work 50% of the time but that's it. All I want to do is subtract hitpoints from the tree when the axe touches it, that's it.. I must be missing something because how hard could this be? every rpg game ever made uses this dynamic. If anyone has found the best way for doing this i would greatly appreciate it. Thanks in advance.

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avatar image testure · Sep 01, 2011 at 07:50 PM 0
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You're going to have to describe your problem. All you've said is essentially 'it doesnt work', which doesn't give us anything to go on.

avatar image by0log1c · Sep 01, 2011 at 10:50 PM 0
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Not clear if you tried this already but the game I'm working on is using colliders AND rigidbodies to get the animated weapon to hit and inflict damage. Should work.

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