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Rotate angle
Hello!! Does anyone know how I can rotate an angle to another angle with chosen direction?
I understand that Mathf.MoveTowardsAngle rotates an angle, but choose to rotate in the direction close, I need to choose the direction, it is possible?

 
                 
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              Could you be more specific? Is the angle in a transform or is it just a variable?
 float time;
 
 void Start(){
     time = 0;
 }
 
 void Update () {
      time += Time.deltaTime/10; //this variable is just for demonstrating the effect. 
      float angle = $$anonymous$$athf.Lerp(90, --set target angle 0 and 360 here respectively and see the difference-- , $$anonymous$$athf.Clamp01(time));//$$anonymous$$athf.Lerp(90, 0,$$anonymous$$athf.Clamp01(time)); or $$anonymous$$athf.Lerp(90, 360,$$anonymous$$athf.Clamp01(time));
      transform.eulerAngles = new Vector3(angle, 0,0);
 }
 
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