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               Question by 
               Weirdo-Studios · Jul 07, 2013 at 12:54 PM · 
                networkingrandomphotonspawnpoints  
              
 
              Spawning In Photon C#
So, I am currently using photon for my networking solution but have run into an issue. I am trying to get my player to spawn on a randomly selected spawnpoint in the game when they enter a room.
This is what i have done so far but I don't code in C# so therefore need some help with this.
 using UnityEngine;
 using System.Collections;
 
 public class NetworkManager : Photon.MonoBehaviour {
     
     public GameObject SpawnPoint;
     public Object Respawns;
 
 
     // Use this for initialization
     void Start () {
         PhotonNetwork.ConnectUsingSettings("Alhpa 0.2");
                 if (Respawns == null)
             GameObject.FindGameObjectsWithTag("Respawn");
     }
     
     void OnGUI () {
         GUILayout.Label (PhotonNetwork.connectionStateDetailed.ToString());
     }
     
     void OnJoinedLobby() {
     PhotonNetwork.JoinRandomRoom();
     }
 
     void OnPhotonRandomJoinFailed(){
         PhotonNetwork.CreateRoom(null);    
     }
 
     void OnJoinedRoom() {
     GameObject Player = PhotonNetwork.Instantiate ("Player", Respawns.transform.position, Respawns.transform.rotation, 0);
     }
 
 }
 
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