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Question by Achtee · Jan 27, 2013 at 05:22 AM · meshmecanimmodelrigskeleton

Mecanim messes up my rig

I modeled a character in Maya then rigged it decently in Milkshape 3D. It loads up fine in unity, but when I try to use the guy with mecanim it messes up badly on the shoulder. Imgur Link. What could be causing this?

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Answer by LucasUylings · Apr 25, 2013 at 02:20 PM

Did you bind the mesh properly? It looks like the binding of the shoulder is being influent by another bone. Can you show the bone-structure with the mesh?

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avatar image LucasUylings · May 03, 2013 at 01:02 PM 0
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Thanks for your reply. I did not see your answer until now. It also happens with the default-character from locomotion (package from the asset store). I am going to fill out a bug-report, because I think this should not happen.

avatar image TonyLi · May 03, 2013 at 03:58 PM 0
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Have you tried setting the mesh renderer's quality to 4 bones? I have some models that look deformed if they only use 1 or 2 bones per vertex.

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