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Question by idan_bismut · Apr 19, 2019 at 05:41 PM · native pluginexecution order

have c# code executed AFTER nativeplugin execution

Hi,

I cannot seem to have c# executed AFTER the nativeplugin execution.

I have following pseudo code:

 void update()
 {
    cam.targetTexture = myRenderTexture;
    cam.render();
    cam.targetTexture = null;
 }
 
 void OnPostRender()
 {
     GL.IssuePluginEvent(GetFunc(), 1 );
 
    // do some stuff AFTER native plugin execution
    MyMethod();
 }

The code inside MyMethod() seems to get data affected on the native plugin only for the NEXT frame, which make me believe the native plugin is executed AFTER the execution of the OnPostRender() function is complete.

My Question: Is there any way I can fence / wait or force the unity to execute it and only AFTER continue the call to the MyMethod() ??

I've tried with no luck: 1. GL.Flush() inside OnPostRender after the GL.Issue. 2. Put the GL.IssuepLuginEvent code line inisde the Update().

Would appreciate any help on matter.

regards, Idan

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avatar image surfuay · Apr 19, 2019 at 06:57 PM 0
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you could always make a coRoutine and call the coroutine ins$$anonymous$$d of just a method. It's a messy way of doing it but it should allow for the delay you're looking for.

Ienumerator $$anonymous$$y$$anonymous$$ethod() { yield return waitforseconds(1); What you want to do }

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