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               Question by 
               zactanpeterson · Apr 21, 2019 at 09:17 AM · 
                physics2d-platformerweapon  
              
 
              Rotating a sprite with it's velocity
I'm setting up a bow and arrow system like Terraria and I've found a way that works perfectly with 3d objects
 void Update()
 {
        transform.rotation = Quaternion.LookRotation(rb.velocity);
 }
but I can't get it to work with sprites, any suggestions?
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