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               Question by 
               DenisProvost · Jan 23, 2011 at 11:45 PM · 
                collisioncolliderparticlesscriptableobject  
              
 
              World particles collider scriptable?
Hi everybody
How can i access to world particles collider parameters by a c# script? I hope that this is possible.
thanks
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              Answer by foo2000 · Jun 08, 2011 at 09:56 AM
Sorry...no answer.
I've just had the same question and after some hours of testing. I really think it's simply not implemented and we can't access the parameters.
But it would be nice to hear something official about this issue. 
My last test...
     Debug.Log("-> [WorldParticleCollider]");
     object wpc = (object)gameObject.GetComponent("WorldParticleCollider");
     Type typ = wpc.GetType();
     Debug.Log("-> Type: " + typ.Name);
     Debug.Log("-> [Members]");
     System.Reflection.MemberInfo[] mem = typ.GetMembers();
     Debug.Log("--> Count: " + mem.Length);
     foreach (System.Reflection.MemberInfo nfo in mem)
         Debug.Log("---> " + nfo.Name);
...spits just out the standart component parmeters.
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