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Question by robbos729 · Apr 17, 2019 at 09:31 PM · timeradsadmobcodepage

Ads on timers

for my game I have a script which will put ads into it. After the fist ad is shown then there will be no ads for 3 minutes until you press the button again that enables ads. For example you press play the ads show and then when they end they dont appear for another 3 minutes and then when you press play after the 3 minutes the ads play again. Here is my script with the app ID missing for reasons.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using GoogleMobileAds.Api;
 
 public class AdMobManager : MonoBehaviour
 {
 
 
     private BannerView bannerView;
 
     [SerializeField]
     private string appID = 
 
     [SerializeField] private string bannerID = 
     [SerializeField] private string regularAD = 
 
     private void Awake()
     {
 
     }
 
     public void OnClickShowBanner()
     {
         this.RequestBanner();
     }
 
     public void OnClickShowAd()
     {
         this.RequestRegularAD();
     }
 
     private void RequestRegularAD()
     {
         InterstitialAd AD = new InterstitialAd(regularAD);
 
         AdRequest request = new AdRequest.Builder().Build();
 
         AD.LoadAd(request);
     }
 
 
     private void RequestBanner()
     {
         bannerView = new BannerView(bannerID, AdSize.Banner, AdPosition.Bottom);
 
         AdRequest request = new AdRequest.Builder().Build();
 
         bannerView.LoadAd(request);
 
 
     }
 }

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