Save frames in UntyWebGl
I am trying to save the frames of my Unity Project to auto generate preview Gifs. I call the method in my script like this:
 Application.CaptureScreenshot("Screenshot" + Time.frameCount + ".png");
if i do this in Unity it works just fine. Butwhen I build my project as WebGL it's not doing it anymore. Why? Or does anyone know a different way of saving the frames?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                