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Question by otenyano · Apr 20, 2017 at 09:01 AM · androidinstantiateandroid buildinstantiate prefabinstantiation

Instantiating enemies in spawn points not working on Android Build

Hi, I have a problem instantiating enemies in spawn points on android build. Code works in unity editor, but I don't know what goes wrong in android build. Please Help

 public GameObject Enemy;
 
 void Awake() {
         GameObject[] enemySpawns = GameObject.FindGameObjectsWithTag("EnemySpawnPoints");
 
         int i = 0;
         foreach (GameObject spawnPoints in enemySpawns) {
             for (int j = 0; j < 5; j++) {
                 i++;
                 GameObject enemy;
                 enemy = Instantiate(Enemy, spawnPoints.transform.position, spawnPoints.transform.rotation) as GameObject;
             }
         }
 }

on editor alt text

on mobile alt text

Instantiation without Spawn point working is working on android

 for (int i = 0; i < 10; i++) {
      Instantiate(Enemy, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
  }

editor.png (139.8 kB)
screenshot-2017-04-19-04-26-27.png (84.2 kB)
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