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Question by whydoidoit · Dec 26, 2012 at 06:13 PM · iosdebuggingunity4

IOS Script Debugging gives XCode Error: Unable to insert branch island

When I try to turn on script debugging for IOS using Unity 4 the XCode project won't link giving the error: Unable to insert branch island.

I'm using:

  • Mountain Lion 10.8.2

  • XCode 4.5.2

  • Unity 4.0.0f7

  • Scaleform IOS

  • Vuforia 2.0

  • Run target: iPhone 5 IOS 6.0.2

I've tried:

  • Fiddling with OS settings

  • Rebuilding to a completely blank project

  • Reinstalling XCode

  • Re provisioning the iPhone

Any ideas?

Cross posted on the forum: http://forum.unity3d.com/threads/163844-Linker-error-Unable-to-insert-branch-island-when-trying-to-activate-Script-Debugging

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avatar image Fattie · Jan 06, 2013 at 10:06 AM 0
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Is it that silly thing where you have to completely do away with arm6, in all quarters? Sorry for the naive response...

avatar image whydoidoit · Jan 06, 2013 at 10:48 AM 0
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I might have missed something. I'm no expert on Xcode project settings! Can u think of where I might have missed something?

avatar image whydoidoit · Jan 06, 2013 at 11:57 AM 0
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I've searched for all references to arm in the settings and they are all armv7 or armv7s - I expect its something to do with the plugins I'm using if this isn't a general problem. I am using Scaleform/Vuforia/Prime Social/Prime Etcetera

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Answer by whydoidoit · Apr 12, 2013 at 06:24 AM

Turns out this is due to the DLL getting too big for XCode which is exacerbated by the inclusion of script debugging. I can't really imagine why my DLL is too big, but the advice is to move things between Plugins and normal scripts. Sadly that won't work in my case.

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avatar image Fattie · Apr 12, 2013 at 06:54 AM 0
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astounding arcane insight !! Good Lord! :-O

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Answer by avorobyov · Jun 11, 2014 at 05:20 PM

Here is some information I've gathered: http://forum.unity3d.com/threads/un...h-island-no-insertion-point-available.239200/ Hope it'll help

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