UI Canvas elements stopped showing after long time of play.
I have strange situation.
It happens on Android, after long play UI elements that are enabled and disabled sometime via SetActive() stopped showing. They works (buttons onclick etc.) but stopped being visible.
I was think that this is correlated somehow with GC or something, but memory and GC looks fain and also other objects works and frame rate is also high.
This looks like for example after 15 minutes of play every UI canvas element that have call SetActive(true) don't be draw on screen.
I can't reproduce this on Unity Player. It happens only on Android.
Does anyone have similar situation or can help me where try to find solution?
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