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Question by Ceroy · Apr 18, 2019 at 12:54 PM · gameobjecttouchrigidbody2dtouchscreen

How to make GameObject follow with finger without delay?

Hi So I have been trying to make my 2D player follow touch location and I have been using the below script.

 void Update()
 {
     if (Input.touchCount > 0)
             {
                 Touch touch = Input.GetTouch(0);
     
                 touchPosition = Camera.main.ScreenToWorldPoint(touch.position);
                 direction = touchPosition - transform.position;
                 rb.velocity = new Vector2(direction.x, direction.y) * moveSpeed;
     
                 if (touch.phase == TouchPhase.Ended)
                     rb.velocity = Vector2.zero;
             }
 }

But the problem is, the gameobject is not moving exactly with the touch and is rather just following it . And increasing the moveSpeed variable doesn't help. Please help me with a solution to make the Player object move exactly under the finger.

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