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Question by Naiveca · Apr 18, 2019 at 10:52 AM · objectcollidersactivationdeactivate

Activating an object after it's set as inactive?

I have an object with the following code.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Disableheart : MonoBehaviour
 {
     // Start is called before the first frame update
     private void Start()
     {
         gameObject.SetActive(false);
     }
 }

After that I'm trying to turn it on with the following code, on a different object.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class OnTrigger : MonoBehaviour
 {
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("nheart"))
             other.gameObject.SetActive(true);
     }
 }


This doesn't work, but it works the other way by switching the "false" and "true" on the codes. Is there a way to get this to work?


I've also tried the following method but it doesn't work either.

Disabling the item at start.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Disableheart : MonoBehaviour
 {
 
     public GameObject heart;
 
     private void Start()
     {
         heart = GameObject.Find("Naiveca_heart");
         heart.SetActive(false);
     }
 }

Trying to activate it on collide.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class OnTrigger : MonoBehaviour
 {
 
     public GameObject heart;
 
     void OnTriggerEnter(Collider other)
     {
         heart = GameObject.Find("Naiveca_heart");
         heart.SetActive(true);
     }
 }
     

Still doesn't work :/

Why is enabling an item so hard after disabling it?

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avatar image KevRev · Apr 18, 2019 at 12:25 PM 0
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In your OnTrigger class, add "public DisableHeart dh;"

Drag the object to this field in the Editor.

You now have a reference to the object.

You can now enable/disable with dh.enabled(true);

avatar image KevRev KevRev · Apr 19, 2019 at 09:14 AM 0
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Did this resolve your issue? If so, could you accept this answer as best answer please? Ta

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