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IndividualGamesUnity · May 27, 2020 at 06:24 PM ·
shadersdecals
Fixing HDRP Decal streching.
I'm using HDRP decal shader and it's streching decals when the normals become perpendicular.
I generate the decal on the surface(like a gun wound or bullet impact) and it rotates accordingly to surface normal. But if the surface ends in a sharp edge the normals on that side go perpendicular and strech the decal.
How can I prevent this?
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