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1
Question by Ulysius · Feb 22, 2015 at 09:43 AM · editorinspectorserializationpropertyfield

Unable to draw propertyfield in inspector for some classes, findProperty returns null.

I am trying to create an editor inspector for a custom class. However, I'm having trouble drawing some of the property fields. This is the object class I need to display in the inspector:

 using UnityEngine;
 using System.Collections;
 
 public class TestScript : MonoBehaviour 
 {
     public GUIStyle style = new GUIStyle();
     public GUIContent content = new GUIContent();
     public int number = 5;

     public TestScript(){}
 }

Using this editor script: using UnityEngine; using UnityEditor; using System.Collections.Generic;

 [CustomEditor(typeof(TestScript))]
 public class TestEditor : Editor
 {
     public override void OnInspectorGUI()
     {
         // DrawDefaultInspector(); <- Works as expected.
 
         //These don't work, however (only the number property field).
         EditorGUILayout.PropertyField(serializedObject.FindProperty("number"),new GUILayoutOption[]{});
         EditorGUILayout.PropertyField(serializedObject.FindProperty("style"),new GUILayoutOption[]{});
         EditorGUILayout.PropertyField(serializedObject.FindProperty("content"),new GUILayoutOption[]{});
     }
 }

FindProperty for the GUIStyle and GUIContent returns null. Why? How does the default inspector draw them correctly?

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avatar image vexe · Feb 22, 2015 at 09:51 AM 1
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Interesting. I quit working with SerializedProperties ages ago, but if I remember correctly, you can't get it to give you back a direct reference to a System.Object (GUIContent/GUIStyle don't inherit UnityEngine.Object) even if the class was Serializable (which GUIStyle/GUIContent are) - I think the default editor does this recursive drawing which handles the drawing:

 serializedObject.Update();
 SerializedProperty iterator = serializedObject.GetIterator();
 bool enterChildren = true;
 while (iterator.NextVisible(enterChildren))
 {
     EditorGUILayout.PropertyField(iterator, true, new GUILayoutOption[0]);
     enterChildren = false;
 }
 serializedObject.Apply$$anonymous$$odifiedProperties();

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