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Question by hledward7 · Mar 10, 2021 at 04:27 AM · ontriggerentertransform.position

isit posible to remove transform.parent quickly? in the OnTriggerEnter2D

 void OnTriggerEnter2D(Collider2D coll)
     {
         anim.SetBool("isJumping", false);
         if (coll.gameObject.CompareTag("movingplatform"))
         {
             this.transform.parent = coll.transform;
 
         }
         if (Input.GetButtonDown("Jump") && grounded)
         {
             this.transform.parent = null;
 
             anim.SetBool("isJumping", true);
             if (rb.velocity.y == 0)
             {
                 rb.velocity = Vector2.up * JumpForce;
             }
         }
     }
     void OnTriggerExit2D(Collider2D coll)
     {   
         if (coll.gameObject.CompareTag("movingplatform"))
             this.transform.parent = null;
         
     }
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avatar image DL_se · Mar 10, 2021 at 07:24 AM 0
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i don't see any delay in code , what do you mean by quickly ?

avatar image hledward7 DL_se · Mar 10, 2021 at 07:54 AM 0
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the delay when i pressing spacebar to jump in the moving platform i need to press a few time able to jump... because player is inside the movingplatform

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Answer by GeroNL · Mar 10, 2021 at 09:15 PM

Why do you must jump when it is juts in trigger? you can not do jump except in it?


The jump not response quickly maybe cause the trigger is not get call on the time (is not like update that get call frame to frame). why you do not make a jump in update?

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