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Question by sambonibaloney · Oct 18, 2016 at 01:09 AM · c#unity 5unity5

OnMouseDown not working!

So I'm creating an Inventory system, and it's all set up, the last thing I have to do is make it so I can use the items. So I used OnMouseDown() to detect the clicks, and it won't detect them. I added a box collider and I even tried (out of curiousity) a button, and I made sure that there's nothing before what I'm trying to click on, but none of them worked. I restarted Unity and even remade the script, but still nothing. Does anyone know what's happening?

Here's the code:

  void OnMouseDown () {
             if (gameObject.name == "Peppy") {
                 InventoryControl.itemclicked = "y";
                 GetComponent<SpriteRenderer>().sprite = GetComponent<InventoryControl>().empty;
                 Debug.Log ("I have drank the Peppy.");
             }
             if (gameObject.name == "Cocola") {
                 GetComponent<SpriteRenderer>().sprite = GetComponent<InventoryControl>().empty;
                 Debug.Log ("I have drank the Cocola.");
             }
         }
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avatar image BHDProductions · Aug 07, 2020 at 08:25 AM 0
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Hello. I have the same problem. Let me know when you have the solution, thank you!

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