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Question by joshua-lyness · Jul 18, 2016 at 11:19 PM · fpsperformanceoptimizationlaglow fps

Gfx.WaitForPresent rant, and editor fix

Right, sorry but this has to be brought back up. My Gfx.WaitForPresent is consuming 95% of resources most of the time, and it's ridiculous. It makes my game totally unplayable, and its a really basic scene - there is a fix though. If you play in compatability mode for vista, this seems to disappear, and my frame rate is around 60 - the limit from my VSync anyway. Back in windows 10 or 8 mode, its there and reduces frame rate to 12-20. This HAS to have a fix, and if not, the developers need to think of something. I'm sure it's killed a lot of projects, and if there isn't a fix before my game is done, I don't think I can release it. If anyone knows a way to reduce this, please share.

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