Rotation problem
i have a plane object and it's horizontal line . There is a paren-child relation . i want to rotate the horizontal line with plane's roll movement . Problems are horizontal line is not rotating just one axis , i don't know how can i adjust plane and line exactly same rotation cause horizontal line should be an indicator . i read lots of solutions but i can't figure out problem. i tried these seperately :
- transform.RotateAround(hl1.transform.position,transform.forward, 5); 
- transform.eulerAngles = new Vector3(hl1.transform.eulerAngles.x, hl1.transform.eulerAngles.y, rot); 
- transform.eulerAngles = new Vector3(0, 90, 0); 
- transform.rotation = Quaternion.Euler(hl1.transform.rotation.x, 
- transform.rotation.y, rot); // hl1 is just my object , not important 
- transform.Rotate(new Vector3(0, 0, 50)); 
none of them solved my problem . any help ?
robertbu

what i want is called "pitchladder" for plane hud . i want to rotate just one axis , object on picture is child of plane
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