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Question by fortgreeneVR · Apr 18, 2019 at 01:47 PM · graphicsshader programmingdebugging visual

How to let Unity running through Renderdoc recognize geometry shader capability

When Renderdoc launches a Unity player, Unity decides that it must bypass shaders that use geometry shaders, at least when running on OpenGL 3.1 ES + AEP on Android 7.1.1 and Qualcom snapdragon 835 (Quest device).

Running the player on its own doesn't bypass the geometry shaders.

I'm trying to find out what exact OpenGL extensions is Unity looking for so I can ask for support for them in Renderdoc

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