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Question by thisvexesme · Apr 17, 2019 at 08:06 AM · scripting problemmovement scriptplayer movementanimation controller

W key to move doesnt work,Movement Script doesnt do anything when i press w

Ill just get straight to the point, when i press the w key my character doesnt move or play an animation, heres me code:

If there's a similar script in unity assets please let me know how to get to it :)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class walkcondition : MonoBehaviour
 {
     float speed = 4;
     float rotSpeed = 80;
     float gravity = 8;
 
     Vector3 moveDir = Vector3.zero;
 
     CharacterController controller;
     Animator anim;
 
     // Use this for initialization
     void Start()
     {
         controller = GetComponent<CharacterController>();
         anim = GetComponent<Animator>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (controller.isGrounded)
         {
             NewMethod();
         }
         moveDir.y -= gravity * Time.deltaTime;
         controller.Move(moveDir * Time.deltaTime);
     }
 
     private void NewMethod()
     {
         if (Input.GetKey(KeyCode.W))
         {
             moveDir = new Vector3(0, 0, 1);
             moveDir *= speed;
         }
     }
 }
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avatar image Klarzahs · Apr 17, 2019 at 09:33 AM 0
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Hi, did you step through the code execution? It might be that controller.isGrounded is never true, so the New$$anonymous$$ethod() will never be called in the first place

avatar image metalted · Apr 17, 2019 at 10:04 AM 0
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I can't see a lot wrong with your code. As $$anonymous$$larzahs points out, try debugging your code to see if it works the way you expect and if the CharacterController is even grounded. If that's the case, you could try swapping the $$anonymous$$eyCode.W with "w", but I don't think that will make a difference. One last thing, when you are creating floats place an f behind the number like so : 8.0f. If you don't place the f it automatically creates a double, maybe there's a problem with that and controller.$$anonymous$$ove doesn't like doubles.

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