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Question by carlegos · Apr 16, 2019 at 07:18 AM · gameobjecttransformcallvoid

How do I call a void form this object? It is stuck in transform.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SpinNadeCore : MonoBehaviour
 {// The target marker.
     Transform Target;
     public float KillDist;
     [SerializeField]
         private TinyEnemy TinyEnemy;
     void start()
 {
 
 }
     // Update is called once per frame
     void Update () {
         FindClosestEnemy ();
         DistanceKill();
     }
 
     void FindClosestEnemy()
     {
         float distanceToClosestEnemy = Mathf.Infinity;
         Enemy closestEnemy = null;
         Enemy[] allEnemies = GameObject.FindObjectsOfType<Enemy>();
 
         foreach (Enemy currentEnemy in allEnemies) {
             float distanceToEnemy = (currentEnemy.transform.position - this.transform.position).sqrMagnitude;
             if (distanceToEnemy < distanceToClosestEnemy) {
                 distanceToClosestEnemy = distanceToEnemy;
 
                 closestEnemy = currentEnemy;
                 Target = currentEnemy.transform;
             }
         }
 
         Debug.DrawLine (this.transform.position, closestEnemy.transform.position);
     }
        void DistanceKill()
        {
    float dist = Vector3.Distance(Target.position, transform.position);
     if (dist < KillDist)
     {
          TinyEnemy = Target.gameObject;
    //Tell them that they are crap (KIll)
    TinyEnemy.Take1Damage();
    //KYS
    Destroy(gameObject);
     }
  }
 
 }


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avatar image Captain_Pineapple · Apr 16, 2019 at 07:17 AM 0
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Please add a more detailed description of your question/problem. Add what is working, what your intention is and describe in detail where you are stuck or an error occures. When there is an error attach the log message.

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