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Question by teabag5 · Aug 19, 2019 at 10:11 PM · error2d gametutorial

2d Roguelike Tutorial help

I'm having trouble adding the BoardManager and GameManager scripts to the GameManager object. I keep getting errors that the script class can't be found even though I'm certain my code is accurate. I also don't understand my compile errors I'm getting ("Type BoardManager already defines a member called X"). Are these caused by having files with the same name in the Complete-Game folder? Anyone able to offer insight?

alt text

using UnityEngine; using System; using System.Collections.Generic; using Random = UnityEngine.Random;

namespace Completed {

 public class BoardManager : MonoBehaviour
 {
     [Serializable]
     public class Count
     {
         public int maximum;
         public int minimum;

         public Count(int min, int max)
         {
             maximum = max;
             minimum = min;
         }
     }

     public int columns = 8;
     public int rows = 8;
     public Count wallCount = new Count(5, 9);
     public Count foodCount = new Count(1, 5);
     public GameObject exit;
     public GameObject[] floorTiles;
     public GameObject[] wallTiles;
     public GameObject[] foodTiles;
     public GameObject[] enemyTiles;
     public GameObject[] outerWallTiles;

     private Transform boardHolder;
     private List<Vector3> gridPositions = new List<Vector3>();

     void IntialiseList()
     {
         gridPositions.Clear;

         for (int x = 1; x < columns - 1; x++)
         {
             for (int y = 1; y < rows - 1; y++)
             {
                 gridPositions.Add(new Vector3(x, y, 0f));
             }
         }
     }

     void BoardSetup()
     {
         boardHolder = new GameObject("Board").transform;

         for (int x = -1; x < columns + 1; x++)
         {
             for (int y = -1; y < rows + 1; y++)
             {
                 GameObject toInstantiate = floorTiles[Random.Range(0, floorTiles.Length)];
                 if (x == -1 || x == columns || y == -1 || y == rows)
                 {
                     toInstantiate = outerWallTiles[Random.Range(0, outerWallTiles.Length)];
                 }
                 GameObject instance = Instantiate(toInstantiate, new Vector3(x, y, 0f), Quaternion.identity) as GameObject;

                 instance.transform.SetParent(boardHolder);
             }
         }
     }

     Vector3 RandomPosition()
     {
         int randomIndex = Random.Range(0, gridPositions.Count);

         Vector3 randomPosition = gridPositions[randomIndex];
         gridPositions.RemoveAt(randomIndex);
         return randomPosition;
     }

     void LayoutObjectAtRandom(GameObject[] tileArray, int minimum, int maximum)
     {
         int objectCount = Random.Range(minimum, maximum + 1);

         for (int i = 0; i < objectCount; i++)
         {
             Vector3 randomPosition = RandomPosition();
             GameObject tileChoice = tileArray[Random.Range(0, tileArray.Length)];
             Instantiate(tileChoice, randomPosition, Quaternion.identity);
         }
     }

     public void SetupScene(int level)
     {
         BoardSetup();
         InitialiseList();
         LayoutObjectAtRandom(wallTiles, wallCount.minimum, wallCount.maximum);
         LayoutObjectAtRandom(wallTiles, wallCount.minimum, wallCount.maximum);
         int enemyCount = (int)Mathf.Log(level, 2f);
         LayoutObjectAtRandom(enemyTiles, enemyCount, enemyCount);
         Instantiate(exit, new Vector3(columns - 1, rows - 1, 0F), Quaternion.identity);
     }
 }

}

using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class GameManager : MonoBehaviour
 {

     public BoardManager boardScript;
     private int level = 3;

     void Awake()
     {
         boardScript = GetComponent<BoardManager>();

         InitGame();
     }

     void InitGame()
     {
         boardScript.SetupScene(level);
     }

     // Update is called once per frame
     void Update()
     {

     }
 }


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Answer by jzylinski · Aug 25, 2019 at 02:08 PM

Not certain if this is the right solution @teabag5, but I'm having the same problem and I saw someone else mentioned on a threat removing the namespace Completed { line, as well as the closing } associated with it. That removed those errors for me, but I then got a NEW error:

NullReferenceException: Object reference not set to an instance of an object GameManager.InitGame () (at Assets/Scripts/GameManager.cs:16) GameManager.Awake () (at Assets/Scripts/GameManager.cs:12)

I've tried both the versions of the GameManager script described in the video, as well doing a copy/paste of the example script provided (adding the } at the end that was omitted :P) and I still get the same error message.

Do you also get this error when you make the change? If you do not, please share your scripts with me so I can figure out what else I'm doing wrong. Hope this helps...

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