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Question by
groovyMyserioso · Feb 17, 2014 at 11:42 PM ·
rigidbodycolliderhierarchy
I'd like to simulate a fish.
What my original idea was, to setup two flat hinged rigid bodies underneath a cloth object, connecting them with a hinge. But the main object doesn't move when the flat parts move. What is the best collider/ rigidbody/ hinge/ hierarchy combo. I tried different combinations, but I can't one that works.
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