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Question by LizzieAverell · Jan 07, 2018 at 06:13 PM · unity 5scripting problemdistance

Help with distance counter

I am making a mini golf game, and i want to show how far the distance you traveled on a gui when you touch a hole (the end). I've tried a script but it just shows the distance from the ball to the hole on the gui.

Script:

using UnityEngine;

using System.Collections;

public class distance : MonoBehaviour {

     public static int distanceTravelled = 0;
 public Transform other;
 void OnGUI ()
 {
     if (other) {
         float dist = Vector3.Distance (other.position, transform.position);
         if (dist < 2) {
             GUI.Box (new Rect (0, 0, 100, 100), "Distance : " + dist);

         }
     }
 }

}

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Answer by ShadyProductions · Jan 07, 2018 at 06:21 PM

Perhaps you should try it like this (put this script on the ball):

You can add your own custom condition for when the ball touches the hole, to only show GUI.

 float distanceTravelled = 0;
 Vector3 lastPosition;
 
 void Start()
 {
       lastPosition = transform.position;
 }
 
 void Update()
 {
      distanceTravelled += Vector3.Distance(transform.position, lastPosition);
      lastPosition = transform.position;
 }
 
 void OnGUI ()
 {
      GUI.Box (new Rect (0, 0, 100, 100), "Distance : " + distanceTravelled);
 }
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Answer by LizzieAverell · Jan 07, 2018 at 06:40 PM

It works! Thank you very much :)

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