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Question by PaxStyle · Nov 11, 2015 at 07:00 PM · c#script.destroymusic

How to destroy a script on loadlevel?

Hi, I have 3 scenes, the first two have the same music, and the the third scene is the game, but in the game scene there should not be the music that there is in the first two scenes. The music is off only if I remove the audiolistener. But I need it in the game Scene.. So, How can I do to destroy that script that contains the music for the first and second level?

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Answer by Soos621 · Nov 11, 2015 at 07:18 PM

You should have audio sources for the music and enable or disable them according to the scene. http://docs.unity3d.com/ScriptReference/AudioSource.html

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avatar image PaxStyle · Nov 11, 2015 at 07:47 PM 0
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In the game scene there isn't the audiosource of the first and second scene. This script works attacking a gameobject named '$$anonymous$$USIC' to the scene that you want the music, but in the game scene there is not a gameobject named '$$anonymous$$USIC', but it appears when the level is loaded. How can I do to destroy this script in this specific scene?

avatar image PaxStyle PaxStyle · Nov 11, 2015 at 07:56 PM 0
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$$anonymous$$aybe I have to destroy the gameobject '$$anonymous$$usic'?

avatar image Soos621 PaxStyle · Nov 11, 2015 at 08:35 PM 0
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if you really want to do it that way (which I'm sure there are better options) you can check which scene you are currently in with application.loadedlevel or application.loadedlevelname and if that scene corresponds with the scene you want to destroy the objct in, then destroy that object

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