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Question by ggxt · Apr 07, 2018 at 11:24 PM · camera

Need help to restrict camera not to move outside maps (multiple) within 1 scene (2D top down game)

Hi guys,

I just started unity game development not too long ago, and I have multiple maps in 1 scene. I can have the camera follow my player around just fine, but how do I set the camera to not move outside the map borders?

Also re-adjust camera after player warps from 1 map to another to make sure camera is always inside the map?

Here's what I have for my current camera code:

 public class CameraFollow : MonoBehaviour {
 
     public Transform target;
     public float m_speed = 0.1f;
     Camera myCam;
 
     // Use this for initialization
     void Start () {
 
         myCam = GetComponent<Camera>();
 
     }
     
     // Update is called once per frame
     void Update () {
 
         myCam.orthographicSize = (Screen.height / 100f) / 4f;
 
         if (target)
             transform.position = Vector3.Lerp(transform.position, target.position, m_speed) + new Vector3(0, 0, -10);
 
     }
 }

Please do help me and let me know if I have to redesign it to have 1 map per scene

Thanks!

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