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Question by TiodoIsChinese · Jul 17, 2020 at 10:58 AM · textureimportmodel

Importing into unity from blender makes my object half-transparent

I made a simple low poly barrel model in blender because I'm trying to learn modelling for a game I'm making in unity, but when I import the file into unity it becomes semi-transparent. The first picture is the model in blender, which looks fine, and the next picture is how it looks after I import it into unity. i opened the file is the windows 10 3d model viewing app and it was perfectly fine there, so I'm guessing its something with unity but I'm not surealt textalt text

pic2.png (23.5 kB)
pic1.png (133.3 kB)
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Answer by Namey5 · Jul 17, 2020 at 11:47 PM

Your mesh's normals are inverted. In Blender, go into edit mode, select all vertices and in the shading panel under normals either click "recalculate" or "flip direction".

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