Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 00george · Dec 15, 2015 at 10:06 PM · networkingplayerreferencefindgameobjectswithtag

UNET networking - client side object referencing player object

Hi I have just started getting into multiplayer but I have been having trouble with referencing the player object from a client side object (in this case the camera referencing the player).

I am trying to get the player's transform for my camera follow script but as there can be multiple players due to the game being multiplayer I am not sure how to find the right one using Gameobject.FindGameObjectWithTag I have come up with a basic solution, however it does not seem like the best way to do it.

Here is my code so far, which does work but I am not sure its the right way of doing it:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 
 public class CameraFollowPlayer : MonoBehaviour {
     Transform playerTransform;
     public Vector3 offset;
     GameObject[] players;
 
 
     void Update () {
         if (!playerTransform)
         {
             players = GameObject.FindGameObjectsWithTag("Player");
 
             for (int i = 0; i < players.Length; i++)
             {
                 if (players[i].GetComponent<NetworkIdentity>().isLocalPlayer == true)
                 {
                     playerTransform = players[i].transform;
                 }
             }
         }
        
         if (playerTransform)
         transform.position = playerTransform.position + offset;
        
     }
 
    
  
 }
 

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image or113 · Nov 25, 2016 at 11:02 AM 0
Share

How did you solved this? I'm doing what you do right now and it feels wrong.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

NetworkBehaviour has an "isLocalPlayer" boolean, but is there a sort of "localPlayer" G.O. reference? 0 Answers

Cannot Convert type UnityEngine.Networking.PlayerController to PlayerController 1 Answer

Networking: How do I send player positions? 2 Answers

Unity Multiplayer - Instantiate prefab 1 Answer

Creating a client player and a host player in a single device and networking them correspondingly 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges