Question by
VaporAnomaly · Dec 04, 2019 at 04:33 PM ·
rotationcollidersizeboundingbox
Collider.size of a rotated object
Hi,
I have a game object in my scene, with actual lengths of:
1485 on X axis
1325 on Y axis
1945 on Z axis
This game object has been rotated 90 degrees as the model was not in an expected orientation.
When i get collider.size, in Start(), it returns me (1945,1325, 1485). Is there anyway to make sure i get it as (1485,1325, 1945).
Thanks, J.
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