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Question by AugustusConan · Sep 14, 2018 at 09:43 PM · 2dspritepixel art

Pixel art sprites look compressed in-game even with compression off

I'm having an issue where the colors look distorted on pixel art sprites in-game, though I've turned off compression and set filtering to point.

Here is an example screenshot. Note that the orange portion in the bottom left is noticeably distorted:

alt text

The left is the sprite in scene view, the right is the sprite in-game.

Here are the texture import settings:

alt text

Is there some default texture compression setting that is overriding what I have here? Thanks!

EDIT: Just noticed that the sprite works fine when putting it into a fresh, blank project.

color-distortion.png (32.0 kB)
color-distortion2.png (146.0 kB)
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avatar image tormentoarmagedoom · Sep 14, 2018 at 10:03 PM 0
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$$anonymous$$mm i really don't know... but Did you tried to increase Pixels per Unit ? Did you check EDIT > PROJECT SETINGS ? Bye

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