Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rastaspoon · Apr 07, 2015 at 01:02 AM · 2dmovementmousesmoothspaceship

2d Spaceship smooth mouse movement

I'm using a mosue to move my player on a 2d spaceship game.

 void FixedUpdate ()
 {
     float moveHorizontal = Input.GetAxis ("Mouse X") * speedx;
     float moveVertical = Input.GetAxis ("Mouse Y") * speedy;
     
     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
     GetComponent<Rigidbody> ().velocity = movement * speed;
     
     GetComponent<Rigidbody>().position = new Vector3 
         (
             Mathf.Clamp (GetComponent<Rigidbody>().position.x, boundary.xMin, boundary.xMax), 
             0.0f, 
             Mathf.Clamp (GetComponent<Rigidbody>().position.z, boundary.zMin, boundary.zMax)
             );
     
     GetComponent<Rigidbody>().rotation = Quaternion.Euler (0.0f, 0.0f, GetComponent<Rigidbody>().velocity.x * -tilt);
 }

I've added a float (speedx and speedy) to speed up the movement because it wasn't following my mouse enough quickly. When it comes on the boundary, the ship is kind of lagy a lil. I'm new in coding so I would realy apreciate any help to fix the smoothness of the ship!

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DoTA_KAMIKADzE · Apr 08, 2015 at 01:25 AM 0
Share

Your code seems to be fine apart the fact that you've added speedx and speedy even though you already have a "speed" multiplier in you line 7, so why just not increase that one ins$$anonymous$$d or remove it if your mouse vertical and horizontal speed differs?

Upload a video somewhere that shows your issue. But in any case the code above is fine so far that you provide all values it require.

P.S. And FYI you're not in 2D but in 3D even though you move only in 2 directions.

avatar image Arju2011 · Apr 08, 2015 at 01:56 AM 0
Share

Have you checked your FPS?

avatar image joseaguirre · Jun 17, 2015 at 04:35 AM 0
Share

can i see the full code??

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Move towards mouse position on button down (2D)? 1 Answer

Making my 2d character's arm follow the mouse, scrpit not working, please help :c 1 Answer

Unity 2D - Smooth movement over tiles?? 1 Answer

2D smooth top-down movement 1 Answer

Complex 2D movement (X,Y) using velocity. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges