Unity Editor is unable to open a specific project.
I upgraded Unity to 2017.1.1p3. I migrated the project after upgrading and it worked. If the editor exits and runs again, the project opened in the previous version will not open at this time. The unity process has stopped at cpu share 0%. Other projects open normally.
The editor log looks like this and nothing happens.
Registering platform support modules: Platform assembly: C: \ Program Files \ Unity \ Editor \ Data \ Mono \ lib \ mono \ 2.0 \ Boo.Lang.Compiler.dll (this message is harmless) Platform assembly: C: \ Program Files \ Unity \ Editor \ Data \ Mono \ lib \ mono \ 2.0 \ Boo.Lang.dll (this message is harmless) Platform assembly: C: \ Program Files \ Unity \ Editor \ Data \ Mono \ lib \ mono \ 2.0 \ Boo.Lang.Parser.dll (this message is harmless) Platform assembly: C: \ Program Files \ Unity \ Editor \ Data \ Mono \ lib \ mono \ 2.0 \ UnityScript.Lang.dll (this message is harmless) Platform assembly: C: \ Program Files \ Unity \ Editor \ Data \ Mono \ lib \ mono \ 2.0 \ Mono.Security.dll (this message is harmless) Registered platform support modules in: 0.0805727s. Native extension for WindowsStandalone target not found Native extension for Android target not found Begin MonoManager ReloadAssembly Shutting down Remote Indexer Task failed: Downloader Task Canceling tasks, domain is going down
What is the problem?
Answer by danielfaustino · Sep 28, 2017 at 10:53 AM
Seems like it has to do with connection to some Unity authentication service or something along those lines. My work around was to turn off internet connection and open up Editor in offline mode. If you'd like to continue working online then you can just turn it on again since the Editor will still work. Just make sure to always be offline when opening a new project.
Answer by TheGrabish · Sep 28, 2017 at 01:52 PM
Confirming that flipping your wifi off will fix this for now.
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