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Question by Vetm · Apr 26, 2014 at 03:47 PM · rigidbodycollidertriggerboxcollider

How to check if a BoxCollider is hit by a trigger?

I searched everywhere I could not find the answer. My problem is that I have a Sword attached to my player. If the sword isn't a trigger the player "glitches out". So if the collider of my sword hits a Zombie, it looses health but if trigger is enabled it doesn't. The script attached to the Zombie checks if there is a collision with "Sword" but it isn't triggered when the collider of sword is a trigger. Both objects have rigidbodies. So is there a way to check if a BoxCollider (trigger not enabled) is hit by another BoxCollider (trigger enabled) and not the other way around?

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Answer by Burla · Apr 26, 2014 at 08:15 PM

Well you should be able to use the OnTriggerEnter() function on the GameObject that has a BoxCollider that isn't a Trigger.

 void OnTriggerEnter(Collider other) {
      // Lose HP
      // Play sound
      // Do whatever you like
 }
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