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Question by xxxsashasxxx · Mar 12, 2018 at 05:08 PM · scene

Changing scenes by pressing a key press while being in a trigger

Here's my script:

 if (Input.GetButton ("Jump") && other.gameObject.CompareTag("Exit_Scene")) 
         {
             SceneManager.LoadScene (1, LoadSceneMode.Additive);
         }

It looks like everything is fine, but when I enter the zone triggered "Exit_Scene" and push space button... Nothing happens! I've already put the scene I need in a "Build Settings" menu. Could anyone tell what have I done wrong?

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Answer by tormentoarmagedoom · Mar 12, 2018 at 05:20 PM

Good day. I undertsnd this is inside a OnTriggerStay. If isnot, there is the problem...

If it's inside it, then check if is detecting the collision just before executring the "if" , check the 2 parts of the if using DEbug.Log, and checking the console.

 Debug.Log (other.gameObject.tag;);
 if (Input.GetButton ("Jump"))
 {
  Debug.Log("Button Clicked");
 }

If they are executing, then check the inside of you if sentence. Replace the

 SceneManager.LoadScene (1, LoadSceneMode.Additive);

with another

 Debug.Log ("If Executed");


If this helped, please accept the answer :D

If this is executing too, your problem is in the parameters of LoadScence.

If you just want to load the next scene, use just

 SceneManager.LoadScene (1);

And be sure you had added the scene "1" at your UnityBuild Panel

Enjoy! If helped, please accept the answer! :D

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avatar image xxxsashasxxx · Mar 12, 2018 at 05:50 PM 0
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Thank you very much for your answer! I had some problems with tags) Now everything is solved.

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