Switching footstep sfx when moving from grass to stone 2D
I'm a sound designer working on learning Unity in order to further develop my skill set, and my current project is a redesign / sound implementation of the demo game "Lost Crypt" Unity has on the Unity store.
I currently have footstep sfx tied to player animation, but I'm unsure of how to change the sound effect type from grass to stone when the character changes surface type. Is there a way to use 2d triggers on world objects to change the sound that plays? I'm new to coding, so any help is very appreciated!
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