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Question by ROMAINSEIN · Mar 03, 2019 at 07:05 PM · sound effects

Sound on moving an object

Hi! I' am total beginner and i mostly copy and paste scripts to make things work ( also I'm french so sorry broken for the English).

I guess it's really simple, i have a FPS character that can move objects,I need them to make a sound (like a Rolling ball sound for exemple) when I move them, pushing them... I tried to use a script that play sound on collision but the result is too weird.

Here is the script :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CollisionSound : MonoBehaviour
 {
     //volume: 0..1
     //Magnitude
     private void OnCollisionStay(Collision collision)
     {
         
             GetComponent<AudioSource>().Play();
         }
     }

If someone as Something i'll be really Gratefull !

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Answer by xxmariofer · Mar 03, 2019 at 08:13 PM

change the oncollisitionstay to OnCollisionEnter, oncollisionstay is being called every fixed frame so you are playing over and over and over the same clip (a lot of times persecond)

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avatar image ROMAINSEIN · Mar 04, 2019 at 11:35 AM 0
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Yes! It's so perfect now. $$anonymous$$erci infiniment!

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