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Question by RagingPjotr · Sep 10, 2019 at 09:54 AM · iosmacosxcamera viewportblank screen

Camera blanks on highest resolution of Apple devices with viewport other than 0,0,1,1

We're working on The Almost Gone (http://www.thealmostgone.com), which is a game where you can move through and rotate tiles, solve puzzles and, to the point: click on items to examine them. When you do, a little zoom bubble opens up displaying a zoomed in view of the tile (check the trailer on the site to get a better idea). This ofcourse uses a seperate camera with a viewport other than 0,0,1,1. Everything works fine...

... however, not on:

  • ios mobile devices (except for the latest ones).

  • macos, but only when using the highest resolution or in windowed mode. If we use anything but the highest resolution it's not a problem.

On those devices/resolutions the camera just renders a blank/black screen over the entire viewport.

This is how it should be (and is on other platforms and devices / not highest resolution of mac build) :

how it should look

And this is what happens: screenshot with blank camera

What could be the problem here? Seems like a Unity/Xcode bug to me? What could be a possible workaround? Thanks in advance!

zoombubble-android-1.png (95.7 kB)
zoombubble-ios-1.png (67.7 kB)
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