Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lucy94920 · Apr 11, 2019 at 06:29 PM · movecharacter controlleroculus

Align move direction to a child object's facing direction

Hi, I'm currently working on using thumbsticks to move the character controller, but met some problems.

  • I'm having a Vector2 from the thumbstick input to move the character controller.

  • However, it's a VR project. I hope to use the centereye's facing direction as the forward direction.

  • The "Character" is the parent object with the movement scripts and character controller on it (will not rotate). The centereye camera is the child object (will rotate).

  • So when I am moving, because the Character doesn't rotate, the movement is always in a fixed coordinate system. I don't want the Character to rotate or it will influence the center eye camera, but I need it to move based on the centereye's facing direction as transform.forward.

So I was wondering how to modify my code so that the character object can move in the direction align with the centereye but does not rotate itself.

(I've tried transform.InverseTransformDirection and transform.TransformDirection but saw no difference)

Thankyou.

  void Update()
     {
        
 
         CharacterController controller = GetComponent<CharacterController>();
 
          moveDirection = new Vector3(OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick).y, 0, OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick).x * (-1));
          moveDirection *= speed;
         // moveDirection = transform.InverseTransformDirection(moveDirection);
      
 
         if (controller.isGrounded)
         {
             if (OVRInput.GetDown(OVRInput.Button.PrimaryThumbstick))
             {
                 moveDirection.y = jumpSpeed;
                
             }
         }
 
         moveDirection.y -= gravity* 3 * Time.deltaTime; 
         controller.Move(moveDirection * Time.deltaTime);
     }
 



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

104 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

character controller move, strange behaviour 0 Answers

CharacterController isGrounded confusion 1 Answer

Simple move script 0 Answers

Activating Character Controller Collider without Move function? 1 Answer

move character controller forward using gui button. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges