Collision2D or Trigger2D - Jumping Issue
I am testing some game functionality and I noticed that then a player jumps in to an object with the collider2D, everything is fine, but...
If the player is jumping directly under the object, it breaks the jump mid where ever the bottom of the object is located. If the object is then gone, the player can jump in the same area again and get full height.
If the play jumps on the object there is a .10 of a second where the player stops in decent until the object is gone and then continues to fall.
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