Bake point light in mesh into lightmap
Hi!
I'm developing a puzzle with a ball with cracks on it. Inside the ball there's a point light. Its light rays come out of the cracks and hit some platforms (walls/ceiling/floor).
To solve the puzzle the player must rotate the ball to match the light coming out of the cracks with some pre-lit pattern on the platforms.
I don't know how to do the pre-lit pattern. I don't want it to be manually done using a texture editing tool like Photoshop or GIMP. I remembered this could probably be done using light baking. I think what I need is to bake the light from only that point light into a lightmap and use it only on those platforms, but don't know how to do that.
If someone could please help I would be very thankful!
Answer by Rendoir · Apr 11, 2019 at 08:24 PM
I've managed to find a solution: https://gamedev.stackexchange.com/questions/169916/unity-point-light-baking-into-lightmap
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