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Question by Duel_Soldier_YT · Dec 27, 2019 at 11:27 AM · scripting problemcollisiondynamickinematic

Collision between kinematic and dynamic rigidbodys

hello i am having problems with on collision enter between 2 objects one object has a kinematic rigidbody and another has a dynamic rigidbody. it wont detect collisions. they both have box collider 2d but for some reason wont work. Please help.

Here is my code;

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class AIAttack : MonoBehaviour { public int damageOnCollison = -10;

 // Start is called before the first frame update
 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {

 }

 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         PlayerStatus playerStatus = collision.gameObject.GetComponent<PlayerStatus>();
         playerStatus.AdjustHealth(damageOnCollison);
     }
 }

}

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avatar image highpockets · Dec 26, 2019 at 04:15 PM 0
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Take a look at this description from the Unity Scripting API:

https://docs.unity3d.com/ScriptReference/Rigidbody-is$$anonymous$$inematic.html

“Controls whether physics affects the rigidbody.

If is$$anonymous$$inematic is enabled, Forces, collisions or joints will not affect the rigidbody anymore. The rigidbody will be under full control of animation or script control by changing transform.position.”


A normal rigidbody is a physics driven body where a kinematic rigidbody is not.

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Answer by CalvinXAnime · Jul 11, 2020 at 03:29 PM

You can use OnTrigger instead since kinematic and kinematic does not activate collision.

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