Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nosferatul · Feb 17, 2015 at 05:47 PM · networkingnetworkserverclient

Connect Client to Server from a Different project

Hello,

I have the follwing problem: I initialized a server on unity project 1 and connected a client from the same project. But now I want to connect a client from unity project 2, but when the this client tries to connect the server shuts down with the following error message: New incoming connection but not a server Afterwards the server shuts down. (If I try to connect the external client without having an exisiting client already connected it just doesn't connect without any error messages or shut downs.)

Server Code:

     private const string typeName = "ControllerConnection";
     private const string gameName = "Zodiac";
 
     void Awake()
     {
         StartServer ();
     }
     
     private void StartServer()
     {
         Network.InitializeServer (4, 25000, !Network.HavePublicAddress ());
         MasterServer.RegisterHost (typeName, gameName);
     }
     
     void OnServerInitialized()
     {
         Debug.Log ("Server Initialized");
     }


Client Code:

     private const string typeName = "ControllerConnection";
     private HostData[] hostList;
     private int movement = 0;
     
     void Start () {
         StartCoroutine (waitForIt ());
     }
     
     private void RefreshHostList()
     {
         MasterServer.RequestHostList (typeName);
         Debug.Log ("1. Requested Host List");
     }
     
     void OnMasterServerEvent(MasterServerEvent msEvent)
     {
         
         if (msEvent == MasterServerEvent.HostListReceived) 
         {
             Debug.Log("2. Startet to Join Server");
             hostList = MasterServer.PollHostList ();
             JoinServer(hostList[0]);
         }
     }
     
     private void JoinServer(HostData hostData)
     {
         Debug.Log ("3. Attempt to Connect");
         Network.Connect (hostData);
     }
     
     IEnumerator waitForIt()
     {
         yield return new WaitForSeconds (5);
         RefreshHostList();
     }
     
     void OnConnectedToServer()
     {
         Debug.Log ("4. Connected");
 
     }

I hope someone can help me out!! Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Creating a multiplayer game. 1 Answer

How to watch in client applications what it is happening in the server one? 0 Answers

Networking 0 Answers

Is there a way to notify to the app once client has connected to server? 2 Answers

Seperate server - client 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges